drone-floor · flight console

jev-drone's course · rules fly · route memory learns by trial and failure — no neural network anywhere in the loop

— STARTING
mode →
mission →
speed →
LIVE · MUJOCO●
live third-person view of the drone
THE ROUTE IT HAS LEARNED—
startfinish x = 62 m
7-13 slalom19 low beam 26 · 31 turnstiles38 sliding gate 44 low beam50-58 pillar cluster

One tile per 6 m block: its speed cap (colour and number) and whether it flies high. Each round tries ONE change to ONE block - fly high, faster or slower - from every start. It is kept only if every lap comes back cleaner and faster; otherwise it is reverted and that move's step is halved.

LEARNING CURVEcost per round · green = kept

cost = lap time + 15 s per contact + a penalty for not finishing (+0.3 s per % of frames without the rover, when chasing).

ONBOARD CAMERA · DEPTHthe only sensor
onboard depth camera
SITUATION REPORTwhat the rules read
waiting for the simulator…
TELEMETRY
ROUNDSnewest first
WHAT HAPPENED